Click Generate Ability to roll a random ability level and stat spread.
The normal level roll follows a bell curve centered at 2.7, so values near 2.7 are most likely.
If Take Ability Amplifier is active, every level from 1.0 to 10.0 has the same chance.
A level of 1.0 starts with all five basic stats at 1.0.
Higher levels scale upward with an exponential-style power model.
You can lower one stat and use those freed points to raise another, as long as the total stays within the rolled limit.
The Level Up button raises level by a random amount. Small jumps are much more common than large jumps.
For levels below 6.5, stats stay below 10. For 6.5+, stats can go above 10 numerically.
The main chart scales to 10 or the largest current stat. The popup view chart stays visually capped at 10.
This is mainly for roleplaying. To make your own chart go to UnOrdinary Ability Chart Maker